KorGE uses the Virtual File Systems from Korio to load resources from different sources, and its most basic resources are Bitmaps from KorIM and Sounds from KorAU. But it can also load bitmap fonts, tiled maps, etc.
KorIO offers a
resourcesVfs global property that holds a Virtual File System that include the
src/commonMain/resources in all the targets.
With the injector, or as part of the
Scene class, you have access to a
It is a MoutableVfs, where the
resourcesVfs is mounted at
This allows you to load resources from different sources like a cache folder, or a base URL.
KorGE supports directly or indirectly several kind of resources.
You can read bitmaps with:
All the targets support at least
JPEG bitmap loading.
You can read sound files with:
All targets support
MP3, except the JVM, where you have to include the
jvmMainApi "com.soywiz:korau-mp3:$korauVersion" artifact for it to work.
It uses a
ServiceLoader, so just including the artifact is enough, and requires no additional configuration.