Changelog

1.2.0 (2019-03-17)

This version includes a preview of KorGE-3D 🎉.

KorGE 3D is a new extension of KorGE allowing to mix 3D and 2D content, define 3D scenes with a DSL and load Collada scenes and models.

The code is hold in the korge main repository as a library, but their classes are marked as experimental until stabilized: https://github.com/korlibs/korge/tree/master/korge-3d

Please, try it out, and give feedback! :) PRs are also welcome.

Check the sample here: https://github.com/korlibs/korge-samples/tree/master/sample-3d

Highlights

  • New plugin system: Now it is possible to create custom resource processors in your libraries and define android
  • New experimental KorGE-3D. You can include it with korge { supportExperimental3d() } in your build.gradle

New Features

Fixes

Performance improvements

Improvements

1.1.3 (2019-03-03)

This version is focused on performance and also fixes a few bugs.

Fixes

Optimizations

Changes

New Features

Extra

  • Kotlin 1.3.30-eap-1 was released including async stacktraces. You can use the 1.3.30-eap-1 IDE version along any version of KorGE to debug with asynchronous stacktraces as long as you use the gradle plugin.

1.1.1 (2019-02-19)

Improvements

Optimizations

Fixes

1.1.0 (2019-02-11)

New features

  • Supported resources processing at build time. Initially: Atlas, SWF and Lipsync
  • Added runJs gradle task that starts a web server and opens a browser
  • Gradle metadata is not required anymore
  • Redistributed gradle tasks in korge-* categories

Improvements

Fixes

Other

1.0.3 (2019-02-03)

Fixes

  • Fixed Bitmap32.hashCode that was causing everything to be super slow
  • Fixed red-blue swapping on KorIM windows native decoder
  • Fixed KorGE gradle plugin extension icon property being immutable

1.0.0 (2019-02-01)

First public version